Monday, March 1, 2010

Digital Lighting and Rendering. 2nd Edition By Birn Jeremy

April 27, 2006 | CHM | 9.24 MB This new edition has advanced along with changes in technology, in software, and in the industry. To keep up with an evolving field, every chapter has grown with new techniques and concepts. Issues such as occlusion and global illumination, which had been relegated to single sections in the first edition, are now woven throughout the book, in discussions of different issues from architectural rendering to render passes. A new chapter has also been added on understanding studio production pipelineshow professionals work together in different positions to create feature-film visual effects and computer animated features. Table of Contents Chapter 1. Fundamentals of Lighting Design Chapter 2. Lighting Basics and Good Practices Chapter 3. Shadows and Occlusion Chapter 4. Lighting Environments and Architecture Chapter 5. Lighting Creatures, Characters, and Animation Chapter 6. Cameras and Exposure Chapter 7. Composition and Staging Chapter 8. The Art and Science of Color Chapter 9. Shaders and Rendering Algorithms Chapter 10. Designing and Assigning Textures Chapter 11. Rendering Passes and Compositing Chapter 12. Production Pipelines and Professional Practices download Quote:http://rapidshare.com/files/153312911/digital.lighting.and.r.2nd.e_www.softarchive.net.rar